tamaprofile.blogg.se

Fallout new vegas reload animation mod
Fallout new vegas reload animation mod







fallout new vegas reload animation mod

The meshes for your 9mm Pistol-or whatever weapon you apply these animations too-must be patched to have an #ISControl node.

  • Full set of movement animations, including: run, walk, sneak run, sneak walk, injured run, injured walk, jumping, sneak jumping, and ISControl support when walking/jumpingĪll of these mods are featured in the above video.Ĭompatible out of the box with any mod that does not use kNVSE to modify the 9mm Pistol animations.
  • Inspect animation ( requires b42 Weapon Inspect).
  • Full reload/partial reload, and full reload/partial reload for extended magazine mod.
  • Four attack animations, two iron sight attack animations w/ISControl support.
  • Viewmodel Recoil - Adds a lot more visual recoil to all guns, highly configurable These mods (and many others) will greatly enhance the FNV's gunplay, these are just my picksĭeus ex weapon spread - makes guns much more accurate, but to compensate that, it increases the sway if low on skill Patch the weapons with SNIFF, HERE'show to do it
  • (You can skip this if You have Anniversary Anim Pack OR Iron Sights Recoil Animations ).
  • Download the mod via Your prefered mod manager, or manually.
  • Version 0.2 remakes all rifles in the game and its DLCs, only rifle not affected by this mod is La Longue Carbine, but eh, whatever, i'll add TTW support once 3.3 drops lol Īs for the old versions of this mod, well, they are there, but i dont see any reason to use them really. You can 'quickscope' with all weapons affected by this mod, no more 'floating' weapons when exiting IS mode EXAMPLE OF THIS BUG. since it is a kNVSE animation pack, You can use it with other weapon animation mods every weapon in this pack has a complete set, except jam animations preserves the vanilla rate of fire for almost all weapons (la shotgun and AMR are the only exceptions) animations are synced with 3rd person, meaning there are no reload cancels etc. This is a kNVSE plugin dependent weapon animation mod that makes all weapons affected by it feel more unique and satisfying to use, now why would You download this mod over anything else? well - this one ensures consistency, what i mean is: It will prevent any weirdness with automatic weapons in the game and it is vital for my mod to work properly, im suprised that some ppl dont have it set to 1 or worse - don't have Stewie's mod installed (seriously why) credit to CarbonWaffle for finding it out









    Fallout new vegas reload animation mod